Showing posts with label 28mm Italian Wars. Show all posts
Showing posts with label 28mm Italian Wars. Show all posts

Sunday, 12 April 2026

Italian Wars at Salute 53

South London Warlords and Salute a great day was had by all.

I wasn't going to mention it personally, but we won another award down in that there London, Best Large Scale Game, hopefully that's clear enough from the banner 😉 

Thanks to Ian Rudd James Cutts , local lads, Abe, Simon, Peter and of course my long suffering gaming side kick Andrew Dickinson for pushing the lead round the table whilst I did front of house.

It was mad busy virtually all day and we had upwards of 30 people around the table at time, I spoke to as many people as I could and had some great chats with people I knew and people I didn't. As a result I saw nothing of the rest of the show, just the table and the gents 😄

Too many to mention all but It was lovely to see Henry Hyde, Creative Writer, Podcaster, Publisher again, looking years younger and whizzing round on his walking sticks with a new lease of life. I met Dave Manley for the first time in person, and he was looking good after a bout of illness. Two of the other three Brews in the Binyard boys where there as well, always good to see Iain Flags of War and the "Face" of Hendos Storm of Steel Wargaming Alex Sotheran himself.

The game itself went well and as usual with Furioso there were some confused faces at the start but after a couple of turns everyone got the hang of it. We had 2,256 28mm figs on the table, which was about 500 more than last time and was a tight squeeze. But this game was about promoting the spectacle of the big game so that's what I wanted anyway. Figs by Perry Miniatures Steel Fist Miniatures Warlord Games Wargames Foundry North Star Military Figures The Assault Group and probably a few more.

The game was a "what if" scenario based on a fictious Relief of the Siege of Forli in 1499, I urge you to look back on previous posts for more detail. The Swiss Pike proved to be the decisive factor as the pushed on in the middle and the Bradford City Pike Block managed to survive.

This is the style of #Wargaming I love and I try, in my own way to push it back into the limelight in the Wargaming world which seems to become more and more focused on skirmish style games. 

Anyway, I won't mention it again, but we won an award 🤣


Regards Ken 

Yarkshire Gamer 

Friday, 20 June 2025

I Polli Combattenti - A Bradford City flavoured Pike Block


In September 1525 Bradford City were away at Padua in the Inter Toto Cup, unfortunately Derek the wagon train driver was accidentally killed in a argument over the correct wine ro have with Fish and Chips and there were over 600 people unable to make it home. What else to do but become Condottieri, grab some "Big Stix" (real Bradford City in joke 😁) and fight your way home.

May I present "I polli combattenti" my latest Italian Wars Pike Block, totally historically accurate celebrating Bradford City promotion to League 1 in 1525, sorry 2025

Each of the figures is painted in a different historical kit from the clubs long history, I'll add some shot (dedicated to the clubs best strikers soon), next up some AWI American Cavalry 



#28mm Perry Miniatures, home  made flags

Sunday, 4 December 2022

Wargames Shows, do we still want them ? Recon 22 and Italian Wars

Hello everyone, yesterday I attended my local Wargames Show in Pudsey. The venue, the Civic Hall is about a mile from my house so it's a bit of a pre game lie in for me as the journey to the show is less than five minutes.

I don't think I'm offending anyone (although my record on that seems to be quite poor recently 😆) by saying that the Pudsey show is a "small" one, especially compared with the likes of Partizan and Salute, I don't know exact numbers but I'm guessing 300 or so through the door as paying guests. There is a main hall down stairs and an additional room on the first floor along with a decent sized cafe bar area with seating, selling reasonably priced (even for Yorkshire) food and drink.

It's place in the Calendar puts it at the end of the show circuit year and it always has an end of school year party feeling, I spoke briefly to Pete Berry of Baccus and he was looking forward to a few more weekends at home for a month or so.

I had been asked to put a display game on last year but sadly work got in the way, so I was determined to make an effort this year and I took my Italian Wars Siege of Forli (What If) game along.

Now this isn't going to be a full write up of that game, I did one very recently for the display at FIASCO a month or so ago, please use the link below for a more detailed write up with Orbats etc.

https://yarkshiregamer.blogspot.com/2022/11/the-relief-or-not-of-siege-of-forli.html

I made a few tweaks to the orders of Battle contained in the above post. The Papal / French forces had an easy victory last time so I bolstered the Sfoza forces to make the game a little more balanced.

I exchanged a Heavy Gun for a Medium Gun for the Borgias, I removed the Cavalry from the Swiss and left the French as they were.

For the Sforza Forces I added a Medium Gun to the town, in the centre I added 2 units of Heavy Foot Infantry and an extra unit of Independent Shot. The Florentines got an extra unit of light and heavy Cavalry. In the original run through the central Cemetery (yes it is in the Dead Centre of the table 👍) and the small farms were cosmetic where as this time we used them as actual buildings with the relevant modifiers and movement restrictions. This slowed down the Swiss Kiels a lot and only one of the two got into contact.

This resulted in a much closer game, still a victory for Cesare Borgia but a lot closer, I decided to rely more on Firepower and aggressive Cavalry use in the centre of the Sforza army which was a much better tactic than closing to melee as quickly as possible. I would certainly be happy to present this as a formal scenario now. I've put photos of the game throughout this post, the lighting was a bit difficult to get decent photos so here they are warts and all. Figures are mostly mine with French from the Collection of Harry Matthews and Italians (with the green edged bases) from the Collection of Ian Rudd.


The Future of Wargames Shows, Do We Still Want Them ?

So onto the discussion part of the piece, having returned to Wargames shows post (not for everyone I know) Covid and back to putting on display games after a longer period I've been thinking about how shows are looking today.

I imagined in my tiny mind that as we came out of Covid Wargames Shows would be crammed full of eager Gamers desperate to get their sweaty palms physically on the produce we all desire. I love the ability to order figures at 2am whilst lying on the sofa watching re runs of the Sweeney but nothing beats the physical experience of going to a show and sniffing the burnt MDF in person.

The first Partizan post lockdown was busy, the first FIASCO was too but the first Salute was poorly attended by punters and vendors alike, now there are many reasons why the latter was the case but my Nostrodamus like prediction of huge crowds kicking down the doors at shows to get that niff of MDF failed to materialise. I don't know (or if I do, I won't reveal) exact figures but my information is that attendances at shows is generally down on pre Covid numbers, so why is this and what if anything can be done to change it ?

The Finances of running a show 

I've been on the edges of running a reasonably sized show for many years so I have an idea but the first thing I want to examine is motivation.

In the good old days of black and white TV shows were generally run by a Wargames Group, a number of people from a club would take on various roles within the organisation of the show and the remaining members of the club would be press ganged into doing the back breaking shifting of tables and helping the traders into the venue on the day.

Profits from the show would then be ploughed back into the running of the club and used to help fund a venue and to help putting on display games at other club run shows so they could fund their clubs and so it went like a little Communist Collective Farm.

Then we saw a rise in shows run by individuals for Profit, the tide of Thatchers Britan entering the hobby of Wargaming probably years too late. However, I don't remember too many show organisers leaning on their Ferrari shouting into a huge mobile phone whilst wearing Ray Ban Shades and handmade loafers.

More recently we have seen a rise in Wargames Companies running shows, I doubt this is for profit, is it for the prestige and exposure ? I don't know, maybe I should have a char with someone who has a Podcast so they get the right guest on to ask those questions 😉 

As the organisers and helpers get older the moving of tables becomes harder and a lot slower.

Making the ends meet

As the numbers of paying punters coming through the door decreases, so does the revenue that side of the show brings.

There are set costs, hire of the hall, tables, advertising etc that have to be met and as those costs rise a show organiser needs to balance that by rising the income. Hall hire for Salute and to some extent FIASCO is eye-watering and is set to get worse in the current financial climate.

Increasing costs for traders means that they are reluctant to pay higher and higher prices for their trade stands (some never wanted to pay anyway 😆). Over the last few years we have seen stalwarts of the trading fraternity reduce the number of shows they attend with some giving up entirely. 

So we are entering a time when the margins are getting tighter and tighter for all, would a Wargames Club want to run a show at a loss purely for the "prestige" of running a show, would they want to continue the hard work for little financial rewards ? These are discussions that are going on throughout Wargames Club Committees up and down the country.

Getting Punters Through the Door 

There are some factors you can't control, if you run a show in a large Northern City at an Internationally renowned Museum you won't get any Wargames Press Interest for example (no I'm not bitter 🤣). Seriously though your location affects the catchment area for visitors and punters. If you run a show a few miles from the Nottingham Mafias Breakfast Bar then you are unlikely to be short of traders, if you are miles from a motorway in a coastal setting then its not so easy, a free ride on the donkeys rarely being sufficient attraction.

Most Wargames shows are similar, a mix of traders, display and participation games, it's a tried and tested method. There are lots of variations, having an integrated Wargames Competition (although it's hardly a spectator sport) like the now defunct Derby Show, having solely Participation Games, having guest speakers, having modelling or painting workshops, but generally they are the same.

Is their a magic potion that would get you through the door of a show ?

The motivation of the punters

This is an interesting one, why do we as individuals go to shows ? Is it to buy, play or meet 🤔 

Personally pre lockdown I am happy to admit that I was a little Wargames Show weary, I had reduced my visits to maybe 2 or 3 shows a year. I did most of my shopping online and kind of attended York and Leeds maybe out of a sense of duty. I very rarely came to the Pudsey show as its relatively small even though I can walk to it from my house.

Post Lockdown I have had a bit of a second wind with Wargaming, driven a lot by the success of the Yarkshire Gamer Podcast I have visited more shows this year than I have for many before, I've even been seen as far south as Newark on two occasions !

I've had the opportunity to meet with and chat in person to people who have been on the show and tap up a few new guests along the way. I'm kind of enjoying going to shows now more as a social experience than retail therapy. I rarely walk away from a show with little more than a small carrier bag of goodies. I'm well aware from my previous discussion that that isn't what the traders want to hear.

Let's face it, most will be looking more closely at their finances over the coming months.

What do you want from a show, what makes you go through the door ?

The Motivation of the Trader

Although we would love to have altruistic traders who support our hobby regardless of cost to themselves but we have to be realistic and understand that they are a business and they need to make money, not only to keep the business going but also to keep a roof over their heads. I don't think anyone outside of GW makes a huge living out of the hobby and margins can be pretty tight.

Any trader at a show wants to sell you stuff, yes it's an opportunity for them to show you their shiny wears but at the end of the day if that doesn't convert to cold hard cash it's not worth the effort. 

They will ask, is my time, my travel costs, my table fees, my staff costs, my weekend away from my family worth it ? Many as discussed above are saying it isn't anymore.

So what is the future of Wargames Shows in the UK

I would love to hear your thoughts. Me I'm hearing rumblings and it's not my stomach after a bacon butty. It's not like there hasn't been a perceived "crisis" in the hobby before just look back at old copies of your Wargames Magazines for the previous portents of doom, even a few years ago the cheery "Your all dying, Wargaming is F@*#×d" video from Little Wars TV asked a similar question.

Wargames Shows won't continue if they don't make profit or at least break even, Wargames Traders won't go to shows if they don't make money, Wargames Punters won't go to shows if they don't enjoy them.

Do we want a stage where there are three "Big" shows in the Midlands and one in London or do we want to retain the network of regional shows, only we can decide and vote with our feet.

I think I reached a stage in the past where I had been to shows and thought, oh there's another massive table with loads of figures on and paid it little attention. During Covid I realised I had taken things for granted and I missed those huge games. I promised myself I would never take my gaming for granted again and get more involved as you never know what is round the corner.

Thursday, 17 November 2022

The Relief (or not) of the Siege of Forli - An Italian Wars Game

 

Regular readers will know that it was my plan to debut my Garibaldi Project, Battle of Mentana game at FIASCO this year. Sadly I haven't been able to get the French Infantry Battalions I need for the game as I wait for the Perrys to release their FPW French Plastic Box set.

So I had a 12 x 6 table booked at FIASCO with nothing to put on it, the easiest thing to draw the crowds is the Italian Wars so I put together a game on short notice with the Fornovo game collection and a few extras. There was no time to sculpt terrain or build bespoke buildings, this is what you would get if you gamed at my house.

The scenario is a very loose one, Cesare Borgia was commanding a French / Swiss / Papal force in northern Italy in the late 1490s, he laid seige (twice) to Forli a walled town containing one Caterina Sforza who was the Countess of Flori and daughter of the Duke of Milan.

In 1499 Cesare met up French forces outside Forli and after a short Siege he entered the town and Captured Caterina. This game is based on a what if, that being Caterina Sforza persuading other Italian States and hiring German Mercenarys to break the seige with a pitched battle outside the walls.

The Table

The table itself was my standard 12 x 6 table with a basic terrain layout, with just under 1,500 figures on the table I wanted plenty of room to move.

The Papal Forces are set up on the right (as viewed) of the table and the Sforza Forces on the left.

There is a basic road layout on the table and along the Papal edge there are three woods effectively to split up the three commands of the Papal forces.

The Sfoza side of the table had a large walled town representing Forli covering the first part of the table followed by a couple of randomn woods.

There were two small farms on the far end of the table and a walled Cemetery which of course was the Dead Centre of the table.

The Papal Forces


The above photo is looking along the Papal Lines, nearest the camera is Cesare and his boys, in the middle a Swiss contingent and at the far end the French.

The Papal Forces opposite Forli consisted of

Force Commander Cesare Borgia 

Infantry Commander with

2 x 48 Figure Pike Blocks each with 16 attached shot
1 x 24 Papal Foot Guard
1 x 24 Papal Sword and Shield 
3 x Heavy Guns, emplaced.
2 x 6 Mounted Arquebus 

Cavalry Commander with

3 x 6 Familia Ducal including Cesare Borgias Bodyguard
3 x 6 Condottieri 


In the Centre

Swiss Mercenary Commander

2 x 48 Swiss Pike Blocks each with 16 Shot attached
2 x 24 Swiss Polearm
1 x Medium Gun

Cavalry Commander
2 x 6 Stradiots (1 with bow, 1 with Lance)
3 x 6 French Gendarme 


French Infantry Commander on the right

3 x 48 Old Band Pike, each with 16 attached shot
2 x 24 Polearm
2 x 24 Shot
2 x Medium Guns

Cavalry Commander 

4 x 6 French Gendarme
4 x 6 Archers

659 Infantry, 114 Cavalry, 6 Guns, 797 Figures

The Sfoza Army


Inside the walls of Forli 

Forli Commander

1 x 24 Italian Spearmen 
5 x 16 Italian Shot
1 x Heavy Gun

4 x 6 Mounted Crossbow 


In the centre

Overall Sfoza Commander

German Mercenary Commander 

1 x 128 figure Pike Block with 16 attached shot
3 x 24 Independent Shot

German Cavalry Commander

4 x 6 Condottieri 
2 x 6 Stradiots (1 with bow, 1 with lance)
1 x Heavy Gun


Italian Allies Commander

Italian Infantry Commander 

2 x 48 figure Pike Blocks with 16 attached shot 
2 x 24 Independent Shot 
1 x Medium Gun 

Italian Cavalry Commander 

2 x 6 Mounted Arquebus 
2 x 6 Stradiots with bow 
6 x 6 Condottieri 
3 x 6 Italian Light Horse with lance
3 x 6 Italian Mounted Crossbow 

508 Infantry,  156 Cavalry, 3 Guns, 676 Figures


The above photo shows you the battlefield from the opposite end of the table, looking towards Forli at the end of the table on the right.

For rules we used our usual adapted Furioso. When we ran it at the show we had 3 of the 5 players who had never used ghe rules before and they were pretty much upto speed in a couple of turns.


How did we get on ?

The first thing to say is that my priority at a show is to talk to people and bring a bit of life to the game, so getting the game finished or even close to a conclusion is not always possible.

On the Papal left, Cesare Borgia did a bit of remonstrating outside Forli but never really pushed an assault at the walls which would have been interesting. Cesares Cavalry drifted towards the centre of the table towards the Condottieri attached to the German Mercenarys, this ended up in a pretty even stalemate.


The main action happened in the centre with the huge 128 figure Landsknechts block smashing into the two Swiss Blocks. Absolute carnage ensued but with the additional Polearm units the Swiss were able to flank the large Geman block and come out as winners.


The far side of the table saw the two large Cavalry forces clash, it was no surprise to see the French victorious  but the Italians were able to put on a decent fight of it and hold the French Infantry up so that they never got close to getting into action.

So with the Swiss punching through the centre it was a victory for Cesare, but the most important thing was everyone, including the new players enjoyed the game.



A Review of the Game and Scenario 

I always like to look back after a game and see what happened and how if at all it could be improved. As I said at the start of the post this was very much a rush job. The scenario was intended to be part of my Italian Wars book for Helion but since I have handed over responsibility for that book I haven't worked on it any further.

Usually I would play test a few times before releasing but as it wasn't going to be used in the book it was a great place to start and this effectively was the first play test.

On reflection I think the game was pretty well balanced, the Sforza Forces definitely didn't take advantage of their Firepower or use their light Cavalry to their best advantage however the Swiss Centre was a lot stronger than its opposition so I will be looking to bolster the German Mercenarys for the next game.


I will be taking the game (with modifications) to my local show in Pudsey. Recon will be happening at Pudeey Civic Hall on December 3rd 2022, come and say hello.