Thursday, 29 July 2021

15mm Modern Israeli Infantry Painting Tutorial

 

You might need to sit down before reading this article as I have sat down and painted some 15mm (yes 15mm !) Figures for the first time in ages.

Just to prove that I did it I've done a little a video of the painting ๐Ÿ˜ 

I go through the paint from start to finish and show all the colours and techniques whilst I do so, I even manage to make my usual wet palette jokes ๐Ÿคช

This is the start of my Arab Israeli project for the mid 80s, the figures are part of the Team Yankee Oil War range and I've purchased a few figs and vehicles over the last few months (which watchers of the Monthly Utubes video update) will have seen. I have to say overall, the quality of the Team Yankee models are very good and I think these have come out reet grand.


Not sure about rules yet, Team Yankee seem very much aimed at the GW audience and everything seems to die very quickly. The presentation of the rules is very high and I am going to try them but with an alternative activation system. I going to trial both a card based and an order chit based system and see how it goes.


I've also got Battlegroup Northag in the house and have looked at 7 days to the Rhine, but videos of the latter have put me off that as I have had bad experiences with multi activation games.


Hope you enjoy the video and you should see this Project growing over the Summer and Autumn months.




Saturday, 24 July 2021

Yarkshire Gamer Podcast - Episode 11 - Stephen Wold @OldWargamer

 

Episode 11 sees me refueling the Yarkshire Airlines Pigeon and going Hey Up and Away to Adelaide Australia to talk with Steve Wold.

Better known by many as Old Wargamer from the Twitters, Stephen was one of the first wargaming trailblazers on that social media format and his following today is over 6,000.

We cover many topics during the two hours we chatted, from the Wargames Scene in Australia to the Yarkshire Gamer Quiz.

We even find time to talk about Contrast Paints, yes those things, as well as the joy that is wargaming twitter.

A great fun chat, I hope you enjoy it on your journey to work, during your painting session or as my friend Stephen Barker uses it it, during his morning run (coming soon a Yarkshire Gamer fitness video !).

I will see you all in the second week of August for the next episode. All the photos on this page are Steves and they are reproduced with his kind permission.

Until then, Sithee..

Regards Ken

PS The Utubes video of Episode 10 with John Lander will appear here next Friday 30th July 21.

The Yarkshire Gamer 


Monday, 19 July 2021

WW1 British Naval 1/2400 - Troops on Parade


A few weeks ago I put together a Troops on Parade review of my 1/2400 WW1 German Naval fleet so it was only fair to do one for the British, in fact this was done a few weeks ago I just haven't had time to finish off the editing and release the thing on the world.


Above is an overview shot of the entire Project. 30 Dreadnoughts, 1 Pre Dreadnoughts, 12 Battlecruisers, 15 Armoured Cruisers, 27 Light Cruisers, 90 Destroyers, 2 Aircraft Carriers and an Armed Merchant for a total of 178 ships.


Above is a link to a video run through of the collection with a bit of general chat about the ships and the build of the collection.


The vast majority of the ships were done for our 100th Anniversary refight  of Jutland but over the last few years I've added a number of other ships that weren't present at the battle mostly to fill out gaps for an ongoing campaign.


It's been great putting together both collections but there is a sense of sadness now that they are finished. I'm thinking about doing Italian and Austro Hungarian fleets but haven't pulled the trigger yet.


The vast majority of the ships are from GHQ. There are quite a few WTJ ships which were early resin printed ship of really good quality. In addition to that there are a few C in C ships covering some of the large Flottila Leaders and some Tumbling Dice ships in the ranks of the Armoured Cruisers.


A close up of the Destroyers.


The Light Cruisers 


Armoured Cruisers 


The Big Stuff


Hopefully with the end of Covid we can resume our WW1 Naval Campaign so these should be back on the table before the end of the year.


If you are interested in how I paint and base the ships I did a tutorial on them last year which can be viewed on the link above.


Hope you enjoyed that run through of the WW1 British Naval fleet here at Yarkshire Gamer 

Friday, 9 July 2021

Yarkshire Gamer Podcast - Episode 10 - John Lander - Thats not a big game, This is a BIG GAME

 

Episode 10 is here and this time we really have gone big !

If you have listened closely to some of the previous episodes of the Podcast you will have heard today's guest mentioned a couple of times, Mark Freeth has some of his figures at the Wargames Holiday Centre and Dr Chris Brown owns some if his 54mm WW2 Collection.

John is a master of the Big Game and his 72ft Market Garden game at Salute is a thing of legend (yes that is 72 feet) and to make it even more special its was done in 54mm !

The Podcast interview is avaliable in the embedded player below 

It was great fun talking to John and he is definitely of the same mindset as the Yarkshire Gamer, we don't mean any disrespect or harm, we both just look at a table, a unit or a game and think, "that could do with a few hundred more figures ๐Ÿ˜€"

We cover many topics, for example have you considered how boring UK Wargames Club names are ๐Ÿค” we did. Stand by for The Leeds Death Match Dice Thunder Rollers ๐Ÿคฃ

We tipped in at over 2 hours which is longer than normal and that was with me cutting out all the bits that would have got me in real trouble. It's a good listen though and I really hope you enjoy it as much as I did.

The next episode will be out in a couple of weeks when I take my first visit to Australia 

And just in case you missed the previous episode with Pete Morbey from Elite Miniatures it's available on the Utubes with lots of lovely pictures of his figures to ogle at as the interview plays,



Wednesday, 30 June 2021

The Corunna Road - A Spanish Civil War Scenario

 

I've been posting less and less on the blog as the more immediate and shorter form social media platforms are becoming more popular as peoples time and levels of concentration reduce like water down a plug hole.

However this sort of post, the scenario, simply can't exist on a "blink and it's gone" format.

For our first post Lockdown game I decided to go for something we all enjoy and something which we have played that often we have a reasonable chance of remembering the rules after over a year off !

Spanish Civil War is a big favourite here and we have large collections of figures to choose from, we use a set of rules I developed myself and they are explained in the video below, if you are interested.

The scenario I used as a basis for our game is on the link below, which also contains a number of other resources for a variety of periods.

https://mr-home.staff.shef.ac.uk/hobbies/scenario.html

Please note that some unit choices are based on available figures not historical accuracy.

Historical Setting

The Nationalists had failed to take Madrid by direct assault in late 1936, so their efforts shifted to cutting the city off by severing its main communications links to the north and south east of the city. 

In early December they attacked in the region of Boadilla, northwest of Madrid to cut the Corunna road, with four mobile columns under General Varela. Heavy Republican counterattacks forced them back again, at the cost of high casualties to both sides and as a result both sides dug in and reinforced their troops. 

Varelas columns were reinforced with conscripts, German trained Falangist militia, planes and tanks, although their best troops remained the Moroccans and Legionaries of the Army of Africa. The Republicans also reorganised their forces, incorporating the various workers militia units with regular army units into so-called ‘mixed’ brigades with a more formal military structure. The battle resumed in January.

The game is played with our own set of rules but is perfectly adaptable for any rules system.

Table Set Up 


We used the whole of our 12 x 6 table with the set up shown in the photograph above, more detail on the following photographs.

Photograph 1, viewed from the Republican lines and referred to in the write up as the right side of the table.

Photograph 2 again from the Republican Lines and the left side of the table, the two sides of the table are matched up via the central river (which was an excuse for me to use my new river !).

Terrain Definitions

You should be able to see the terrain in the photos above, here are the explanations for them,

All woods are open and the two fenced areas with trees in on the left table are orchards. (-2 cover)

Patches of rough ground (lighter tan earth areas) give a -1 cover.

Hills are low and are sufficient to give Hull Down cover.

Their is one area of Rocky outcrop on the far side of the right table and this is a-2 cover.

The river is fordable in three places, two are clearly defined on the table, the third one is variable (see Nationalist brief).

All buildings can hold 15 figures and are hard cover (-3)

The Corunna Road is the grey coloured Road running up and down the left side of the left table.


Republican Briefing 

After a quiet period on the front the word is that a major Nationalist Offensive is on the way, the target is the Corunna Road and we need to stop them to keep this vital supply route to Madrid open.

You start the game with two units of Militia on the table, one must be set up on the right table and one on the left. Both must be set up with 6 inches of the dirt road that runs along the near side of both tables.

You are uncertain where the Nationalist troops will appear other than from the other side of the table.


Each unit consists of 1 HQ with 3 Figs and 4 sections of 10 soldiers 9 armed with Rifleand a leader armed with either an SMG or a Pistol.

Reinforcements are on the way (see Umpire brief), Air Support may appear at random. 

You will receive 4d10 finance rolls per turn. (We use this to buy support units see above video for explanation) there are no Infantry units available to purchase, just vehicles, Ammo and Support Weapons.

You're objective is simple, keep the Nationalists off the Corunna Road.

Nationalist Briefing 

The advance on Madrid has stalled and despite heavy fighting you have been unable to force your way into the Capital, the latest plan is a flanking manoeuvre around the western side of the city to cut it off from its supply routes and supplies.

You begin the game with a single Cavalry unit of 18 men (1 HQ Sqn with 6 figures and 2 Sqns with a Sgt and 5 troopers) and they have just entered the table at the Nationalist entry point which is the road at the far side of the right hand table.

Behind this are three units of infantry, one Foreign Legion, one Moor and one Carlist.

Each of these units have 1 4 figure HQ and 3 8 figure units. The sub units have 1 Sgt and 6 Rifles and 1 LMG (the Carlists have no LMG). They will appear 2 sub units at a time (in Battalion order) at the entry point.

Your mission is to cross the table and capture the Corunna Road.

Reinforcements are on the way and Air Support is available at random.

You will receive 4d10 finance rolls per turn. (We use this to buy support units see above video for explanation) there are no Infantry units available to purchase, just vehicles, Ammo and Support Weapons.

Umpire Notes

Reinforcement schedule is as follows,

Roll 1 d6 when the last of the 1st 3 Nationalist units enters the table, place the Republican Armour card in the deck and reduce the die by 1 each time the card appears, when you reach zero 2 x Republican will appear on the Corunna Road on the left table on the near edge.

Repeat this process when the tanks arrive this time placing an International Brigades Card In the deck. When this reaches 0 a unit of Internationals arrives at the same place as the tank. 1 x 4 fig Hq and 3 x 8 figure units, no LMGs.

When this is on the table the Nationalists receive 3 x CV33 Light tanks at their entry point.

Both sides then roll 1 d6 and these are reduced on the drawing of the Legion Hq and International Brigades HQ cards, when they reach 0, the Republicans receive a second unit of Brigadistas whilst the Nationalists receive 3 more units, again 1 Legion, 1 Moor, 1 Carlist, entry points etc same as before.

There is a third Ford somewhere on the River, either side can search for it. When a search occurs the player rolls 2d6 one red, one green. If on the first turn a double is rolled the Ford is located. If not the search is directed up the table on a higher red dice, down on a green, the distance being 2 x the difference in dice rolls. 

When the unit reaches this spot they can check again but with a minus 1 on any of the dice (to effect a double and find the Ford) add one to this each time the Ford is not found. If you reach one if the marked fords the water level has risen and the hidden Ford is too deep to locate.

Reinforcement List

None scheduled reinforcements are purchased in our rules, see the video if you're not familiar.

10 pesetas for 5 Ammo

20 pesetas for a Donkey (Ammo 

25 pesetas for a Truck

25 pesetas for a Dynamentaro 

35 Pesetas Light Mortar and Crew 

40 Pesetas HMG and crew

50 Pesetas Heavy Mortar and crew

55 Pesetas Armoured Car or Anti Tank Gun

60 Pesetas Light Tank or Field Gun

70 Pesetas T26

My mate Roger who attended the game has already done a write up on his blog, so that saves me a job.

Part 1 can be read here

http://gapagnw.blogspot.com/2021/05/the-road-to-corrunna-part-1.html

With Part 2

http://gapagnw.blogspot.com/2021/06/the-road-to-corunna-part-2.html

And the final Part 3

http://gapagnw.blogspot.com/2021/06/the-road-to-corrunna-part-3.html

Hopefully that will prove useful for someone, next up on the table was a spot of WW1 Naval.

Saturday, 26 June 2021

Yarkshire Gamer Podcast - Episode 9 - Peter Moreby - Elite Miniatures

 

Well the Podcast train, it won't stop running, no way to slow down ! 

It seems a lifetime since I started the Reet Big Wargames Podcast but its only just over 3 months and what fun it's been. Plenty more planned, 5 booked in and some fresh ideas on the horizon. Tune in to the latest episode on the embedded player below or follow and subscribe on Podbean or any of the other Podcast hosts.



Episode 9 is my first face to face interview with a guest, everything being previously done on Zoom.

Peter Morbey has been running Elite Miniatures since 1985, the company is still going strong constantly producing new figures and expanding the existing ranges of miniatures.


I was very kindly invited across to Elite HQ (still in Yarkshire) and using my new Zoom H1n Voice Recorder had had a chat and a brew with Pete about all things Big Game.

If you haven't seen Elites ranges before make sure you pop down to their website and have a browse, the new Collectors Series stuff is absolutely superb.

http://www.eliteminiatures.co.uk/


Thanks again for listening and if you haven't already give the Podcast a follow.

Regards Ken

The Yarkshire Gamer

And just in case you missed the last episode or you just want to listen to it again with some lovely pictures here is a link to Episode 8 with Simon Hall which has been released on YouTube.



Thursday, 17 June 2021

Yarkshire Gamer Podcast Episode 8 - Simon Hall - Mortem et Gloriam

 

Well this episode came out last Friday and in all the excitement and general chaos of Yarkshire Gamers real life I forgot to post it up on the original Yarkshire Gamer information portal, the blog ๐Ÿคฆ. So here it is, if you haven't picked it up already the episode can be listened to directly via the embedded player below or via any major Podcast Host. If you follow me on Podbean (it's free !) you will get a notification of the episodes as they are released, just in case I forget ๐Ÿ˜†

With 9 episodes (including the Pilot) in the bag the Podcast has come a long way in the 3 or 4 months it's been around. Thanks for listening and following it's much appreciated.

Episode 8 sees me going a long way south of Sheffield, in fact we've gone as far as Cape Town in South Africa.

Simon Hall is a self confessed Big Gamer who also has had a very successful time writing rules, initially as one of the team on Fields of Glory before more recently publishing his own set of Ancient / Medieval rules Mortem at Gloriam.


Over the course of the show we cover many topics, Simon admits to owning over 60,000 figures and claims not to me mostly a collector on the Venn Diagram of Wargaming. We discuss Wargames skills in business (something I touched on in the last episode with Nick Skinner).

The Big Game section covers some great huge games from my guests past, a WW2 Normandy landing on a 30ft square Judo Mat and a huge WW2 Eastern Front game where the Russian and German Commanders were locked in a room with only a phone for communication !


For a lad from "that place over the hill" (Simon was born in Burnley) he does pretty well on the quiz and despite his protestations that the final mark should be out of 19, he got 75% from 20.

For the Big Topic I talk to Simon about his Mortem et Gloriam rule set, although they appear Competition Based as many Ancient style rules do, I chat with Simon about how they were developed for Big Games and go through a couple of the most interesting mechanisms in the set. If I sound like a fan boy its because I like the rules. Dont worry as a Yarkshireman if I didn't I'd tell thee !

Mortem et Gloriam is avaliable from the site below and other major gaming retailers,

https://www.theplasticsoldiercompany.co.uk/shop/rulesets/mortem-et-gloriam-rules/

The next episode should see me go on the Road for a trip to the Big Game Figure Manufacturing Legend that is Elite Miniatures.

In the meantime if you missed the previous episode with Nick Skinner of Toofatlardies where we talk about the WW1 set If the Lord Spares Us it's available now on the Utubes accompanied by lots of pretty pictures.

Sithee

Ken

The Yarkshire Gamer