Wargames blog, covering many shiny things but at the mo its mostly a 1940 Desert Campaign, 28 mm Crusades and 28mm Italian Wars. Now with its own You Tube Channel - Yarkshire TV, find us on the Twitters and Insta @yarkshiregamer
Tuesday, 17 July 2018
Crossbows for the Italian Wars
A few weeks ago I posted some pictures of my first Unit for the latest project here at YG, here is the second.
Using the same figures as my previous post, I.e. the 28mm Perry Miniatures Plastic European Mercenary mixed with some of the same companies metal range to add to the variety, I have added a unit of crossbows to the pike block I began with.
I have gone for the same general colour scheme as the pikes, that of the Swiss Canton of Lucerne. Basing wise rather than the 8 figures per base for the pike I have gone for a much looser 4 figures per base for these.
Base size is 60mm x 50mm and one of my plans for the Italian Wars Project is to use the same base size for everything, 8 figs for pike, 6 for Halberd or Sword and 4 for Shot and Bow. I plan to use the same base for order and skirmish order placing a small 60 x 15 base of Pavise in front of the above to indicate crossbows acting in closer order. It's a Yarkshire thing to save brass, no need for two bases when one will do !
Here are the crossbow figures deployed with their parent pike unit.
I am quite pleased with the start of the project and plan to do a small unit of Gendarme next.
Tuesday, 10 July 2018
2018 Naval Campaign, Game 4 Rendezvous
Here we are back on the Blue gaming mat with Game 4 of our ongoing Naval Campaign, regular viewers will know by now we are following the sortie of Scharnhorst and Gneisenau into the Atlantic in early 1941, known as Operation Berlin. Links to the previous games are below,
Our first Game was a confused night action as the Germans broke out into the North Atlantic.
The second game saw the two German ships causing chaos amongst a Convoy with some U Boat support.
Whilst game 3 saw a very interesting encounter with a Danish Trawler
As the two sisters searched the seas for merchant ships and convoys to prey on, the risk of meeting a group of transports escorted by larger warships was always a risk, the biggest risk even though very small was locating a Convoy whilst it's escorts were in the process of changing. In early March 1941 this nearly happened so this is my what if scenario for that event.
|Germans under heavy calibre fire|
After three successful outings your powerful force has fallen on a Convoy of Transports, it looked like easy pickings and you moved in for the kill to save expending your stores of 11" shells.
A typical Atlantic squall had hidden the British Battleship escorting the merchants until it was too late and you are now engaged in combat, one old Dreadnought wont cause your two modern ships too much of a problem but there are other problems on the horizon. Survive until nightfall so you can use the darkness to escape.
Even with the two German Battlecruisers loose at sea the convoys can't be stopped, the fragile war effort would fail without them. Your SL Convoy has been escorted so far by the British Battleship Barham (should be Malaya but I don't have the model).
|Carrier Group (should be Furious but again no model)|
Apologies for the poor quality of the set up photo this week, after all this time I should know to check each photo for quality before moving on.
Anyway this slightly blurred off centre photo will have to do. Table is 12 x 6. North is to the right, East closest to the camera.
Germans are sailing ESE about 3 ft in from the western table edge, on the Northern table edge.
The British Line up as follows,
Repulse group heading NE with rear ship touching the South and East corner.
Convoy Group 1ft in from the western table edge heading East.
Barham Group heading ENE 6 inch in from the southern edge just in front of the Germans.
Renown Group heading NW on the southern table edge 12" from the eastern table edge.
Carrier Group is off table behind the Repulse group, we put it on table to show it's presence but the actual ships are out of range of the Germans.
Unlike with the other games so far in this series no Umpire is required, there are no ships to id or Danish Trawlers to confuse the players, like in previous games, this is a straight up fight.
We determined that night would fall at the end of the gaming day (11am to 4pm with a generous break for Fish and Chips).
|Both Germans engage the Barham, it was going to be a long hard day for the old girl.|
Another fun day on the Blue baize and a day we learnt how powerful these German ships are, with Battleship Armour and modern guns, they might only be 11.5" but outrange the, what are really WW1 ships, they were facing.
|Game carrier deck plan|
The main response was taking off from the Eagle, it's a bit like a ballet using aircraft carriers in our rules but as deck officer for the day I managed to get the first wave in the air without issue.
The first attack was a close run thing, German AA wasn't too effective and 11 aircraft managed to launch torpedoes but only one hit it's target and that exploded harmlessly against the belt.
|A nervous moment for the Germans|
|A badly damaged Barham retires from the action|
The above photo shows the carrier in full action, the second wave has just landed on the deck. The first wave is rearming whilst one flight of fighters waits in the hanger and one is in the lifts heading for the deck.
But even with that damage the British were not going to make any in road into the German ships and with the day ending and the British unable to mount a third air strike the Scharnhorst and her wounded sister were able to escape.
At the end of the game both German ships had lost just over a quarter of their damage value, mostly to hits on the deck and superstructure. Gneisenau had lost 5 knots of speed after repairs and both had secondary guns missing.
Barham however was a wreck, if she made it back to port she would be being repaired for a long time, Renown had also taken some hits losing around a quarter of its damage points as well but all her systems were active and she had only lost a couple of knots of speed.
A close encounter and all nicely set up for the final game where the British will throw everything at the two sisters to stop them from reaching home.
Friday, 6 July 2018
Troops on Parade - WW2 British Desert Collection for 1940-41
Here is the start of a new feature here at Yarkshire Gamer and also on the newly created Yarkshire TV (pop down to The You Tube, subscription is free !), a review of the figure collections here at Castle R.
|The 1940-41 British Desert Collection|
|Can't beat an Old Cruiser|
|Light Tanks to the fore|
Above is a You Tube video of the whole collection with a bit of commentary from yours truly. I am still working on my technique for the clips but I am happy with the way they are evolving.
Infantry wise our homebrew rules have a British / Commonwealth Infantry Company as 3 10 units of 1 Sgt, 1 Bren and loader and 7 Rifles, with a 3 figure HQ, supporting 2" Mortar and Anti Tank Rifle. There are 4 companies here or a full battalion, need to add a few more figures to the Battalion HQ but otherwise the Infantry is done.
Most of the vehicles are painted in some version of the Caunter Scheme, mostly in the more controversial (to some) blue grey version. The light and lens makes the colour very Blue in these pics but I actually use a mix of the Vallejo Blue Grey colours for the vehicles, so if you think they are the wrong colour please contact Vallejo not me 😁.
The camouflage or more correctly disruption pattern was in use for most of the time period that this army is designed to cover.
My usual light hearted tilt is reflected in the group, above is a photo of my Wind in the Willows inspired Matilda Tanks, eagle eyed folk may notice the PG Tips Monkey on the side of one of the Marmon Herringtons.
So a box of figures and a couple of Tanks has exploded into 42 vehicles and 160 ish figures, good job it's just a skirmish. And if you think that's gone wrong, below is my to paint pile.
Well I reet enjoyed that look at one of my more recent collections, I think next up will be my 15mm Napoleonic British Peninsula Army, my oldest, it will be interesting to see all that on one table (if it fits) and how it's developed since my first ever painted figures (still in the army) over the last 39 years.
Tuesday, 3 July 2018
Battle of Bergen 1759 - The AAR
A couple of weeks back I put up a post outlining the set up and forces we were going to be using for our recreation of the SYW Battle of Bergen, so for all the background details click the link below,
|French and Hanoverian Infantry fighting on the edge of Bergen|
|British Dragoon Guards (Blue Moon)|
|The start of the assault on Bergen|
|The French wait quietly in the hedges and walls of the town.|
|Fighting around the town intensifies|
|But the French reserves move up and Bergen holds|
|Allied Cavalry move towards the "hole"|
|And through they go|
|Line up to charge|
|And in we go|
|The French come out to play|
|The Allies respond|
The Inniskilling Dragoons do what British Cavalry do best, they pursued the remaining French off the table and are now somewhere near Denmark. The Horse Guards had a splash of mud on someones shoe and retired to reform, whilst the mighty Scots Greys rallied on the spot in a very nice position.
The Dragoon Guards beat the isolated French Cavalry Regiment, this led to a Brigade morale which the French failed leaving the British free to reform on the flank of the Artillery and Infantry.
Meanwhile the Hesse Dragoons rolled a super morale roll and remained in front of the guns locking them in place. Their carbines were ineffective but they stopped the Artillery firing at anything else or repositioning.
|The chaos begins|
|The Black Hole begins to open|
|And opens wider !|
|Now you see them|
|Now you don't|
Whilst on the Warte the Scots Greys who had rallied on the flank of the French Artillery swept across the top of the hill taking the guns with them.
The French did chuck some Cavalry units at the end unit, a 16 Figure Hesse Guard unit. A single unit was shot away relatively comfortably, however a couple of turns later a two Regiment attack was only just shot off, both units faltering.
For me a Guard unit, with no casualties, supported with secure flanks should see off Cavalry attacks without much of a problem, this was quite a close run thing, without good shooting dice and poor morale dice for the French it would have been very different. Any thoughts ?
|Hesse Guard shoot off some French Cavalry|
Everyone really enjoyed the game, it was great to get a big chunk of my SYW collection on the table after so many years. It was also fantastic to get some proper old school gaming done, lots of units on a big table, reminds me of my youth !
The SYW collection is back in the box and we have our Naval Campaign to finish and WW2 Desert games to play but I feel a stirring, a big Napoleonic stirring ! In fact I feel an afternoon in the garden completing my Quarrie to General de Brigade conversion.
|This is what gaming should look like !|
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