A couple of weeks ago the Behemoth that is Project Jutland made only it's third public display and its first outside Gods Own County of Yarkshire, with a trip down to the Derby Worlds Show, which those who went to know was actually no where near Derby.
|HMS Lion looking rather nice.|
|The calm before the full set up.|
|German Light Forces, 1st, 5th and 6th Half Flottilas|
We start the action at 18.17 at HMS Marlborough opens up at 13,000 yards at Kaiser and I set that range as initial visibility (130 cms), so some ships are visible others are not. Many of the British ships are blocked by their own Battlecruisers and smoke beltching Armoured Cruisers at the beginning of the Battle. Visibility varies each turn with a roll of 2 d 10, 1 plus, one minus, each point equalling a centimetre. So a +5 roll would increase visibility to 135 cms. Just by luck alone the range extended to around 145 on the Saturday before is decreased back towards 120 on the Sunday.
|British Destroyers of 4th DF|
The visibility at this point of the battle was strongly in favour of the British ships however having given the Germans a handicap whilst shooting at the British in previous games I decided to allow both sides to share the same visibility levels (mostly to give the Germans a half fighting chance) after all, a couple of shots and a Battle Turn away at 11am on Saturday morning wouldn't have been very interesting.
|HMS Nomad (by request)|
The emphasis was very much on the larger ships so we only allow smoke generation to cover the withdraw of a damaged ship. I considered many other aspects, random events, moving squalls etc but a line has to be draw somewhere in the reality / playability sand.
|British Armoured and Light Cruisers under fire.|
|Part of the British Line under fire.|
|German Battlecruisers screened by Destroyers|
|The heat of Battle with multiple gaming aids on show !|
|The moment the sun shone through the window making the ships "glow"|
As the Germans we decided to try and flatten the line out sooner rather than later and get as many of the Dreadnoughts into action, it was not in our advantage to close the range at all, it was a case of hang on and hope our better armour works. Both Steve and Stuart decided to leave their light forces on the un engaged side of their ships.
|No doubt about it, it's a big old battle.|
|The head of the German Line (top left) under heavy fire.|
The Battlecruisers took plenty of damage but were rather fortunate in that I failed to hit anything vaguely explosive, Invincible eventually sank through sheer number of hits and Inflexible withdrew after very heavy damage and a bridge hit, the majority of the remaining BCs withdrew behind the main British Line under cover of some Armoured Cruisers (who paid heavily for it).
It certainly is a big game, concentrating on my bit of the action, I had no idea what was happening at the back of the German Line, the shell splashes and markers gave me an idea of where the action was but you got the feeling of being part of a much larger battle getting the odd over heard bit of information as a turret got hit or a 15" shell failed to explode.
|The head of the German Line turns away|
|Torps away !|
So results wise we weren't far off the real battle, the British had lost more ships, however as the main Battle Lines had been engaged for quite some time both sides had taken quite a bit of damage with a question mark over one or two getting home (full damage break down below). I can certainly see why Scheer turned away and it was definitely the right thing to do. I think the rules gave a realistic estimate of what would have happened had Scheer stayed engaged for a longer period of time.
|Is that a Pre Dreadnought on the table ?|
So what now for Project Jutland ? Well there are no more shows planned, I would love to take it to the Naval Wargames weekend at Gosport but it's a hell of a way and I would struggle to get 7 players that far South. I know that the ships themselves will be used on a regular basis as we are quite big on our Naval here at YG but will the whole collection see the light of day in another full on re-fight ?
I certainly hope so, maybe the Leeds Club will get together over a weekend at a Church hall or similar. If you run a show and would like me and who ever I can get to bring the game down, please contact me and I will try and sort it out. Likewise I would be open to the thought of putting the game on at a club or group somewhere over a couple of days, if they had a suitable location and an endless supply of good pies were supplied.
HMS Invincible sunk by weight of fire from Derfflinger.
HMS Hampshire sunk by Lützow.
HMS Defence sunk as a result of numerous large calibre hits.
HMS Minotaur sunk by Lützow.
HMS Yarmouth sunk by secondary guns of Lützow causing a Magazine Explosion.
Destroyers G41, V44, G86 and G87 sunk by Armoured Cruisers during Torpedo attack
NOTE ANY SHIP NOT MENTIONED WAS UNDAMAGED or SUNK (see above).
König - 65% Damage - 5 kts, 4 turrets and 5 Secondary Guns (SG)
Grosser Kurfürst - 45% Damage - 2 kts, 1 turret and 1 SG
Kronprinz - 40% Damage - 1 turret and 3 SG
Markgraf - 85% Damage - 6 kts, 1 turret, 4 SG, Director and Bridge
Kaiser - 35% Damage - 2 kts and 2 SG
Luitpold - 10% Damage - 4 kts and 1 SG
Fredrick der Grosse - 20% Damage - 3SG
Ostfriesland - 35% Damage - 2kts, 1 turret and 1 SG
Thuringen - 10% Damage - 1kt
Helgoland - 10% Damage - 1 kt and 1 turret
Oldenburg - 15% Damage - 2 kts and 1 turret
Posen - 25% Damage - 1 turret and 2 SG
Rhienland - 25% Damage - 1 turret and Rudder
|The shell splash shows who is firing at you|
Lützow - 15% Damage - 1kt and 3 SG
Seydlitz - 10% Damage - 1SG
Moltke - 50% Damage - 2SG
Von der Tann - 20 % Damage - 2SG
No damage was caused to any of the German Pre Dreadnoughts, Light Cruisers or Destroyers (other than those sunk)
British Damage (1 hit = large calibre hits causing damage)
KGV - 1 hit, Ajax - 1 hit
Orion - 35% Damage - 2kts, 1 turret and 1SG
Monarch - 25% Damage - 1kt, 1 turret and 1SG
Thunderer - 10% Damage - 1kt
Iron Duke - 20% Damage
Royal Oak - 25% Damage - 1SG
Superb - 1 hit
Canada - 15% Damage and 2kts
Benbow - 1 hit
Vanguard - 15% Damage and 1SG
Colossus - 33% Damage - 2kts and 1 turret
Neptune - 1 hit
Collingwood - 15% Damage, 2kts, 1 turret and 1SG
Marlborough - 1 hit
Agincourt - 10% Damage and 2kts
Barham - 20% Damage and 2SG
Valiant - 1 hit
Warspite - 30% Damage and 5SG
Malaya - 10% Damage and 2SG
Lion - 25% Damage, 1kt and 1SG
Tiger - 25% Damage, 2kts and 1SG
New Zealand - 33% Damage, 4kts and 1SG
Inflexible - 80% Damage, 1 Turret and Bridge
Shannon - 15% Damage and 1 turret
Cochraine - 5% and 1SG
Gloucester - 50% Damage and 1 turret
Birkenhead - 50% Damage and 3 kts
Falmouth - 5% Damage
No destroyers damaged.