|British Mark VI|
|The Italian Recon enter the arena|
|British re enforcements arrive.|
|Here comes the flop !|
The player with the initiative is in control of the flop, he can choose to let it run, allowing the cards to activate in turn. Or he can take one of a number of actions, he can exchange the position of two of the cards in the flop, so above if the Italian player had the initiative he may want to exchange the Sicilia card for the Allied Recon so that that unit activates first. Another action is to take a card from their hand and place that anywhere in the flop, a particularly evil move if you have the Tea Break card.
|A brave Italian tanker looks over t'hill, it'll end in tears|
When the turn ends on the tea break card a new turn begins and initiative is rolled for again. The system has produced some interesting game play, win the initiative on a 4 and off you go like Rommel on speed, win it on a 10 and you're a bit more cautious !
|Can you smell burning ?|
|Last thing the Italians wanted to see.|
|You can never have too many Recon vehicles|
|British Armour dominating the battlefield|
|British Infantry wait in cover for the order to attack|