Well we finally got our Naval Campaign finished this week, shifts have meant a change to game time as Sundays have proved a bit tough to organise, so we have chucked a couple of cheeky Thursday evenings in.
This the final phase of the Campaign sees reinforcements to both sides, the Japanese Convoy has arrived on table, a mix of 12 merchants and troop carriers escorted by the light cruiser Sendai and 10 destroyers.
|We got a mighty Convoy, rocking through the night|
|British and US back up arrives|
First choice was to determine when the game took place, I let the players decide, if both sides went for day or night it was easy, half each would have led to a day night game however both went for the daylight option with limited air power (3d6 a turn a 6 bringing flight of 6 aircraft on table).
|Repulse leaves the action|
|Limited air power didn't have much effect in the game|
|A short and very bloody close range Destroyer action|
|Kashmir explodes taking Lance with her|
|After constant fire from PoW and Repulse Kongo finally sank|
A good balanced campaign which seemed to work well, nicely balanced both sides had chances for a knock out blow, everyone who played seem to enjoy the games as well even though Naval isn't their usual bag. Load up the khaki shorts and the Desert Wellies as the WW2 stuff gets its first outing in 2 weeks time.