Saturday 23 February 2019

28mm Italian Wars Pike, Gendarme and more


I've not been posting much on the Italian Wars Project as it grows and with a few units added to the ranks it was time to reveal them to the world.

TAG Pike Block 


Where as all of the foot figures I have used so far are from the Perry's these are from a Company called The Assault Group or TAG as they are more commonly known. Still 28mm and similar in proportion to the Perry figures they are slightly smaller and a lot "cleaner" (there is a comparison at the end of the post).



I have to be honest and say that while I was painting these I really wasn't very sure how they would come out, no criticism of the figures but the flatter less contoured sculpts of the TAG line don't really fit well with my painting style and I wasn't sure on the faces either. However when I came to photograph them I was more than pleasantly surprised by the outcome.


The pike on the rear ranks are quite upright and the figures have a bit more armour on than I would like for this far back in the Block but I'm nit picking. 8 figures per base on 60mm x 50mm mdf. Flags are Petes a Borgia Crest in white and the Papal Cross Keys in Red.


Middle ranks have a slightly lowered poke and we have another Borgia Papal flag this time in Red and then a Family Flag. The eagle eyed will notice I have placed the flags in the rear at the top of pike and then reduced the size of the flag pole in the middle ranks so that all four flags are visible from the front.


Front ranks on the extended bases I used on the other block although TAG don't do levelled pike figures these are around 45 degrees. I have been quite loose with the clothing in the Block using mostly Red, Blue, Green, Yellow and White as per the flags.


So that's 3 pike blocks of 48 figures so far, obvious a group shot required.


The Perry and TAG figures look fine side by side, I wouldn't mix them in the same unit but as part of the same Army no problem.



Gendarme


I've added a couple of 6 figure Gendarme units since the last YG blog post, both 28mm Foundry Figures with Petes Flags. The above photo includes my first Command Stand, two figures on an 80mm round base. The officer figure is metal Perrys whilst the Standard Bearer is from the plastic Light Cavalry box set. It was a bit of a light bulb moment realising that the plastic set included 12 perfect mounted flag carriers !


The second unit uses the same figures, this time with some Papal Flags, these Foundry Figures have been around for years but still cut the mustard. Good excuse to put all 6 units in the same shot.


Artillery 


Just the one Artillery piece to date, this one from Foundry.

Sword and Shield 


These figures are from the metal Perrys Range, described as Light Italian Infantry, they are armed with a sword and a oval shield. I have painted them up in a the red and white theme I have used earlier in the project.


I also kept up with the Command Stand push adding a Papal themed base with two figures from the metal Perrys Range and another plastic flag bearer.


Stradiots 


I also revisited my Stradiots adding another 6 figures to the 6 I already had making a 12 figure unit.


It was also a good excuse to get a Command Stand done for my light Cavalry, this time both figures are from the plastic Light Cavalry box set.


So there we have the latest Italian Wars Project updates, the first phase of building the army is nearly done, I have a couple of Infantry units left along with 1 more Gendarme and a couple of light Cavalry units to go before the initial metal pile is spent. Just waiting to get them on the table now.

Monday 18 February 2019

1/2400 Baden and Bayern


If I was a chef Naval ships would without doubt be my signature dish, some of you may have seen Project Jutland a couple of years back where I painted all 250 ships of that famous Battle in 1/2400 scale. There were a few ships not present at the action which are still worth having in any WW1 collection and these two are a must in a German Fleet.



The ships in this scale meaning they are just over three inches long (the bases are 120mm x 40mm), made by GHQ they are incredibly detailed as you can see from the deck close ups. The bases are MDF and I build the model on the base (usually 8 to 10 parts) and then create a "seascape" or water feature on the flat base using DIY filler and  then paint from there.

I did a tutorial on the method years ago and it remains one of my most popular posts ever,

https://yarkshiregamer.blogspot.com/2015/11/12400-ww1-wtj-naval-from-box-to-table.html


The two ships were classed as Super Dreadnoughts and the German answer to the 15" gunned Queen Elizabeth ships of the British Navy. Commissioned too late for the Battle of Jutland they did see some action in the later stages of the 1st World War before ending up being interned at Scapa Flow at the end of the conflict.


The pair were very powerful ships, armed with 8 x 15 inch guns and protected by nearly 14 inches of Armour they would have been a real match for anything the British could throw at them. These will take pride of place at the head of my German Fleets. We are going all WW1 Naval for our annual Naval Campaign this year so I might give them a run out before hand.


I really love these GHQ ships, the detail and they way they paint up is just awesome, I still have maybe 10 or so more to do before I will have everything from the British and German Navies of WW1 and that will be a sad day !


I certainly enjoyed getting back into my Naval comfort zone and even managed to knock off a small 1/2400 Italian Pre Dreadnoughts at the same time. Back to the grind with the Italian Wars next.

Saturday 16 February 2019

Kut Al Amara : Dec 1915 Scenario/ AAR


Christmas at Yarkshire Gamer is Mesopotamia time, each year we try and get the WW1 in the East collection out and recreate the battles which occurred in modern day Iraq. So far we have followed the British and Empire Forces (most troops in the "British" army where actually from the Indian Sub Continent) up the river Tigris through various adventures up to the Battle of Ctesphion where they fell short of the glittering prize that is Bagdad. If you want to follow our previous Mesopotamian excursions click on the 28mm WW1 in the East tab on the right of this post.

Arabs in Turkish Service waiting for the signal to go over the top
Last year we refought the little known Action at Umm al Tubul which saw the British fighting off a Turkish force as they were falling back to the town of Kut. From there the Turkish holed up the Empire troops in a lengthy siege. I wanted to recreate the siege in some way and was reading the Official British History of the Campaign (Vol 2) when I stumbled across a short account of a Turkish attack on an ancient fort at the corner of Kit on Xmas Eve 1915, what a perfect setting for our own festive game.

Below is the map of the action, I used the top right of the sketch as the guide for our tabletop recreation.

Figures are 28mm rules are If The Lord Spares Us by toofatlardies.


And some pictures of our general table set up,

View across the table showing Turkish Trenches and troops waiting to enter the system
View from above the Turkish trenches looking towards the Fort
Queue in the Turkish trenches
View from the Fort looking towards the Turkish Lines
View from the Tigris to the Turkish position.
Historical Background 

The Turkish Force was now under command of the German General Von der Goltz and he had determined that Kut would be dealt with by way of a siege, trenches were dug and the general tedium of such warfare began.

There were still just over 9,000 Empire troops in the City and they would prove impossible to supply over the coming months. However there was one serious assault made during the 24th December into the early hours of Xmas Day.

The German Commander was away in Kermanshah at the time of the attack and you have to think that the Turkish Officers took advantage of this to enable the attack, while the Cats away !

Turkish Artillery 
The initial attack occurred around 11am and after a bombardment by the Turkish guns large sections of the mud brick fort walls had collapsed. Troops emerged from the trenches but after a hard fight the mixed Indian and Ox Bucks Lt Infantry defenders saw off the attack.

The afternoon was relatively quiet but at 8pm as the moon was rising behind the clouds the second attack and our game began.

Waiting for the Signal for the attack to begin.
Turkish Briefing Kut Al Amara

It’s 8pm on the 24th December 2015, an important day for some, but today it’s important for the Turkish Armed Forces.

Following the Battle at Ctesphion we have pushed the Empire troops back again and again. The Empire has stopped retreating and has decided to stand against us here at the ancient town of Kut Al Amara.

First wave approaches the wire, the orange markers signify damage
The German advisors have told us to sit back and lay siege to Kut however they are away from the area at the moment and this is our chance to show the Germans how good our troops are by storming forward. The area chosen for our attack is an ancient mud brick walled Fort on the North Eastern side of the town adjacent to the river.

An attack earlier in the day was repulsed but it is now 7.55pm and our troops are ready to attack again, the first wave goes over the top at 8pm.

The attack on the right stalls at the wire under heavy fire from the Fort.
Troops – for the first wave the two battalions that go over the top will have two cards in the deck and activate half the unit on each card. There are 4 waves to the attack, move each unit into position and when both units are in place they will go over the top, no delays.

You have 3 Battalions of Arabs in Turkish Service each with a 2 Fig HQ and 4 x 6 figure Company and 1 regular Turkish Infantry Battalion as above but with 8 figure companies in the right hand side of your trenches.

In the left side of the trenches there are 4 regular Turkish Infantry Battalions with 8 figure companies. All have 1 MG bases.

The MG bases for the front line units are set up in the trench and can support the attack, the other MG bases are at the rear of the battalions.

The next wave is ready as the casualties mount up on the first wave, still pinned down
On set up the first battalions are in the front line trench waiting to go over the top, the other battalions are in single file in communication trenches and each unit should take 5 or more turns to get into the front line depending on the luck of the draw with the cards.

Night – it is a dark moonlit night, all direct firing die is at a -2d6 modifier unless the target is lit by a flare.

Flares – each Art piece can fire 1 flare per turn with a -1d6 on any other firing or fire two flares and not fire normally. Pick spot at random, place yellow chit, roll 1d10 and random, flare covers 12”. Flares are removed on the drawing of the Artillery card. Units are visible if flare covers them or is 6” behind, no blinding.


Fort Walls – are mud brick, they are vulnerable to Artillery, 6 kills will knock down 1 6" section.

Barb Wire – Each section is 4pts strong and is impassable when un damaged. 2 pts damage and it becomes bad going. 1 Art kill or 1 Section stationary next to wire removes 1 pt. Counts as soft cover.

Turkish Artillery – must check comms if they want to change target / ammo, 2d6 8 or more to change.

Your Commander is classed as Young Turk - d6 – 1 command pips, 2 signal bases Your Turkish Infantry are Morale 2.

Tea old boy, Yarkshire of course.
British Briefing Kut Al Amara 

It’s 8pm on the 24th December 2015, the day before Xmas and one was hoping for a bit of peace on Earth but old Johnny Turk has different ideas. General Townsend has decided to stand against the Turks here at Kut Al Amara and await a relief column which is heading North from Basra.

You are in Command of an ancient mud brick walled Fort on the North Eastern side of the town adjacent to the river. An attack earlier in the day was repulsed but it is now 7.55pm and there is activity in the Turkish trenches.

British Officers oversee the Indian Troops on the Fort
Troops - the two battalions will have two cards in the deck and activate half the unit on each card.

You have one British Battalion the Ox Bucks Lt Infantry with a 2 Fig HQ and 4 x 8 Fig companies and an MG base, set up two companies and the MG in the trenches between the Fort and the river and two Companies by the Observation Tower.

There is also an Indian Battalion the 119th with the same organisation as the Ox Bucks but with an extra MG base set up in the Fort Walls and bastions.

You are Supported by 1 Artillery Base (4 dice), one Indian Mountain Gun (3 dice) and a Jam Jar chucker, all set up in the Fort.

British Signallers direct Artillery from the Observation Tower
Night – it is a dark moonlit night, all direct firing die is on a -2d6 modifier unless the target is lit by a flare.

Flares – each Art piece can fire 1 flare per turn with a -1d6 on any other firing or fire two flares. Pick spot at random, place yellow chit, roll 1d10 and random, flare covers 12”. Flares are removed on the drawing of the Artillery card. Units are visible if flare covers them or is 6” behind, no blinding. Your Jam Jar chucker will only fire flares.

Fort Walls – are mud brick, they are vulnerable to Artillery. You have dug a line of trenches behind them you are that confident of their strength.


Your Commander is classed as Eton - d6 command pips, 2 signal bases Your British Infantry are Morale 0, Your Indian Troops 2, you may raise your Indian to 1 if you split up a British section and have at least 2 British figures with an Indian Section.

Historical Result

A close run thing, the smoke and dust made targets hard to see even with the aid of flares. For nearly an hour the troops of both sides traded hand thrown bombs around the stockades and rubble of the Fort. Casualties were heavy on both sides and around 11pm a reinforcement of British Pioneers arrived just in time for the gallant Turkish attack to be halted. A third and final attack was made around 2.30 am but it didn't gain any momentum and the attack was called off. Estimates of Turkish losses are around 2,000 whilst the Empire troops lost 315.

As the second wave gets to the wire a breach opens in the wall, yellow marker is a flare
How did we get on 

From the pictures above you can see that the first wave especially on the Turkish right got bogged down under heavy fire, most of the damage done by the Machine Guns on the Fort Wall, the attack on the left fared a little better having the advantage of being further away and therefore under less effective fire.


The focus of the game changed when the breach in the wall occurred, the Empire had a real hole to fill ! Artillery fire drove the Indian defenders away from that section of the wall and the Oxfords who had split up a unit to boost Indian morale had to reconstitute it to plug the gap.


The Turkish attack gravitated towards the gap the British in their trenches were able to cause casualties on the Turks as they past their front but not enough to stop them.


Further bombardment from the Turkish Artillery brought down another section of wall and it looked like the Fort would fall.



But then some rather spectacular dice throwing and some fortunate unit activation wiped out a large portion of the 2nd Turkish wave as it tried to enter the Fort.


The Turkish Player had managed to get all their Mgs onto the trench line and the British Commander decided to withdraw to the inner line of defences in the Fort.


We played a couple more turns but the players decided that the game was done, the Turkish Troops had secured the outer layer of the Fort but felt that getting inside would not be practicable taking into account the number of casualties they would need to take to do so.


Personally I thought the game had a bit more in it, the British would soon have to make big choices about abandoning their trenches which would have released another line of attack for the Turks. The Turkish Artillery would be less effective inside the Fort and the accuracy of the British Artillery would increase. It would have been a close run thing. Unfortunately there had been a few cancellations of sessions due to short numbers and when a game has been on the table for a while it can be hard to keep it going.


So the Mesopotamia collection leaves the table for another year, next Xmas we will start on the attempts to break the siege.