Thursday, 17 September 2026

First ever game of Chain of Command, some thoughts

 

My first ever game of Chain of Command (or how I lost my Big CoC cherry)

There maybe elements of Carry On humour in this piece which I am obviously mortified if you are offended by πŸ˜†

I posted some pictures of the wonderful France 1940 table by Joe Bilton which I had the honour to play on at Ebor Lard recently. I posted some pictures of the game last week, this post is about the rules we used and my thoughts and feelings on them. It's not a review of the rules (or an excuse for everyone to tell me what I did wrong πŸ˜†).

Regular listeners and followers will know that I generally stick to sets of rules because I don't game that often and when I do it tends to be on the large side so I don't have the time or the inclination to try new sets of rules all the time. I stick with rules I know or as folk in Yarkshire say "I knows what I bloody well likes". Change lives in your trouser pockets.

But when someone else is doing the hard work, I don't mind joining in. Before hand I was a bit worried I'd spoil the game for everyone else who were experienced in the ways of the CoC but I shouldn't have been worried. I had a rough idea how the Chain of Command Dice worked and watched a video by Alex Storm of Steel Wargaming on movement, so I was good to go, so long as I didn't have to fire at anything !

The game had six players, 3 French and 3 German and the game was simulating a French attack on the railway station at Montcornet. The French had two companies of infantry plus supports and a third Command of mixed armour. I didn't see the German forces other than those that came on the table. I took one of the French Infantry companies to minimise the damage I could do.

The objective was two fold, we were playing Big Coc (no I don't know the difference !) The French had to capture a "phase line" at which point the game reset and the French had to capture the railway station.

Now having never played the game this probably wasn't the best way to learn. I was on the same side as Alex and Neil, both really experienced players, both were great guiding me through the rules, even when it got confusing with conflicting advice πŸ˜†

The game starts with a Patrol phase where each side manoeuvres counters on the table to gain ground and determine their jump off points. It's something I'm vaguely familiar with as it's a mechanic used in the later O Group rules. It's a game within the game and can be very important as it determines where you deploy your troops. Its abstract for sure but it does give a good representation of small groups of recon probing the enemy with their Big CoC.

With that done it was time to bring the troops on and roll some dice. The activation of troops is done using a set of dice (5 in our case) each one allows you to activate a team, section or leader. 5s build towards a Command Dice (which gives you additional actions) and a 6 which in multiples allows further actions.

I love a bit of friction in my games and I found the Command Dice mechanism really good. I didn't get to fully understand the Chain of Command dice but the basic activation system was really good. It made you make choices with the options you have and sometimes that's not very much ! I have played games where the friction is so restrictive that you can't do anything, this isn't one of those games. In the morning I played I found myself choosing between options rather than doing everything I wanted but I was always able to do something and the joy was in choosing which actions were most important of the ones I had available.

The best test for me was the times when I knew what I wanted to do (having commanded people in real life) but rather than my usual method of shouting, pointing and swearing, I needed a tabletop solution 😎 Alex and Neil where both great at helping me choose how to use that turns Command Dice to get my objectives completed.

After an hour or so I was pretty much commanding my own stuff and just checking on how many dice I threw or the numbers I needed. I managed to push my infantry forward and get into the houses that formed the 1st phase line and after the reset we only had a short time to go before the game ended, but we managed a glorious charge into the train station initiated by Alex and enthusiastically supported by me.

So, thoughts on the rules. I'm no expert, I played for 3 hours in a game which was probably a bit big to start with (like I've never done that before πŸ˜†) but I honestly enjoyed it, great company and a great table definitely helped but this is a post about the rules. I have ditched rule sets after one game but these wanted me to play more and I hope to have another go in the near future.

Negatives, not many. The main criticism I see of CoC is that it just degenerates into a firefight. I can see how that can happen and I think it did a but in our game, but that wasn't the fault of the rules, it was the decisions of the players and to be honest that happens in any set of rules.

The patrol phase is an abstract concept and its a quick way of getting a game started and getting into the action early doors, I quite like it and can see it's benefits. The jump off points are a harder concept to get my head around as reinforcements and supports can appear at any of them but I can see how it eliminates a lot of fairly pointless suffling of figures around the base line and the wargamers magic eye seeing reinforcements moving on and obliterating them before they come on when in reality they wouldn't have been seen.

I think it's also a rule set that would benefit from more and more play time and playing regularly as well to get the best of it. I tend to not game that way and move from one unfeasibly large project to another every year or so. I'd definitely like to try it again and who knows this maybe the blue pill that starts Mega Big CoC πŸ˜‰

Regards Ken 

Sunday, 6 September 2026

Ebor Lard 2026 - A Reet Grand Day Out

 


A REET GRAND DAY OUT

Yesterday was Ebor Lard, a Toofatlardies games day set in a little hall in between Harrogate and the City of York in North Yorkshire.

This wasn't my first Lardy day, I've done Steel Lard a few times, but I did those as a game organiser rather than as a player. I'd taken the opportunity this time to play a few of the games the "kids" are talking about.

Below are some pictures from Joe Bilton wonderful Montcornet 1940 WW2 table, which I played on in the morning and I'll post again about the game in the next few days, I just wanted first to say a few things about the event itself.

Ebor Lard has been a regular event for a few years now and John Savage does a great job organising the whole thing. The main day is held at a local village hall, which is modern clean and with good facilities. There is usually a big group fun game on the Friday night and another game morning in another smaller venue on the Sunday (I just did the day).

There were around 9 games on and all looked great, worthy of a place in a fee paying wargames show, and they ranged through Chain of Command, Infamy, Infamy, Midgard, Full Nelson, Sharp Practice and others from the Lardy stable. You chose your games beforehand so you know the games you are playing before you arrive. I'm not sure how many players there were there I'd guess around 45 - 50.

There's a local cafe nearby for breakfast etc and Jon sorted Tea (Yorkshire of course) and that Mucky brown sludge stuff along with soft drinks in the small entrance fee. As well as this there was a buffet lunch included, which was top notch with plenty for all.

These days are really good and I felt really at home in a group of players who play a different style of gaming to me and the emphasis is clearly on fun and enjoyment. There was no competitive cockwomble nonsense, it was all about having a great game.

At the end of the day we helped tidy the place up and then it was off to a local farm shop where Jon had organised a "Steak Night" and most of the players from the day attended. Top local beef and a lovely Jam Sponge pudding (not on the same plate !) all for 30 quid. You wouldn't get some fancy Avocado starter bollocks for that in that there London πŸ˜†.

It's always great to see a few Podcast Guests face to face as well, Alex Sotheran  was there, Rich Clarke, Joe Bilton, Jon Savage and Dex McHenry. I met a couple of fans of the show I hadn't met before and it was great to have a chat with them.

All in all a great day, more about the gaming soon but if you get chance to be part of a Lardy Day I'd give it a go, spaces are often hard to get but well worth it.

Regards Ken

The Yarkshire Gamer